ZDoom on the Macintosh!
Posted by
Eruanna on 26 January 2010 at 10:04.
As you may have noticed, ZDoom 2.4.1 has been uploaded on the site for the Macintosh. This is the first step in our efforts to offer Macintosh builds for ZDoom.
This is special thanks to our newest SVN Team member, Blzut3! He has offered to help maintain the Mac builds for our site, and we graciously appreciate it! (Because we DO know there are some of you Mac Doomers out there!)
Thank you, Blzut3!
GZdoom SVN builds have resumed
Posted by
Enjay on 8 December 2009 at 18:35.
Well, a
new official version of GZdoom is out but already Graf has addressed a few minor issues and, after seeking Graf's permission, as of revision 652 SVN builds of GZdoom have been reinstated. Get them from
the usual place.
GZDoom 1.3 betas!
Posted by
Gez on 18 October 2009 at 09:19.
The upload of new GZDoom SVN builds is temporarily suspended. Instead, people are advised to get the latest beta builds. GZDoom SVN builds resume once the 1.3 version is officially released.
This does not affect builds of ACC, Doom Builder 2, Eternity, Vavoom or ZDoom.
Normal SVN build service has resumed. The GZDoom code is now finalized and waiting for a ZDoom sound bug to be fixed before an official release can be made....and, as of 29 November 2009, SVN builds have been stopped again due to an official version of GZDoom being released and to help Graf keep track of any bug reports that come in for that. To aid this, all older builds have been taken down. Please go to the
GZDoom download page to get the latest version.
SVN builds for GZDoom will return as and when it is appropriate. Other builds are not affected by this pause.
New skin
Posted by
Eruanna on 27 September 2009 at 13:53.
You've probably already noticed that this site now has a new skin. This skin is based on Stronghold - a mod that many in the DRD community are actively developing and helping with.
We hope to have it released before Doom's anniversary this year, so stay tuned!
Special thanks goes to Morpheus for the design of this skin.
More info on Stronghold
here!
Doom Builder 2 SVN Builds are now available!
Posted by
Morpheus on 14 August 2009 at 11:08.
I'm happy to announce that I've taken in consideration to compile SVN Builds of
Doom Builder 2, so that everyone will be able to use the newest additions and plugins.
As it's obvious, Doom Builder 2 requires
.NET Framework 2.0 at least, and
SlimDX libraries.
For size issues, I've removed these last two libraries, so that they're not bigger than 2 MBs.
As many of you may already know, you can report bugs here:
http://www.doombuilder.com/forums
Vavoom SVN Builds now available!
Posted by
Firebrand on 11 August 2009 at 14:13.
We are happy to announce the availability of Vavoom engine SVN builds from today on

. Please note that only the windows build is available for now, in the future we hope to be able to provide builds for other OS's. We hope you find them useful.
They are here:
http://svn.drdteam.org/vavoom/You can report bugs or ask for support on the official Vavoom engine site here:
http://vavoom-engine.com/
Community Builds
Posted by
Eruanna on 2 July 2009 at 17:27.
Like Experimental Builds, Community Builds are made to test new features of (G)ZDoom before they ever get put into the main source tree. The main difference, however, is that community builds aim to be a conglomeration of features, and every build is made to be backwards compatible with itself.
It should be noted, however, that Community Builds are much buggier than the unmodified SVN versions of the source port on which they're based. There will be issues in these builds that do not exist in the main ZDoom trunk - please use the right
bug report forum for these.
Community builds always have a "diff" patch uploaded along with their Windows compile, 1) to allow POSIX OS users to compile their own, and 2) to allow the community to reuse the code in other projects, providing they follow appropriate license agreements.
They can be found here, along with their sources:
http://svn.drdteam.org/community/
Experimental Builds
Posted by
Eruanna on 31 May 2009 at 16:27.
The SVN site now hosts experimental builds - mainly to test new feature suggestions or code submissions that mostly show up here: --->
http://forum.zdoom.org/viewforum.php?f=34Also, if a popular child port of ZDoom, such as GZDoom, does not get updated in a long time, sometimes a new build will show up in the experimental folder. Be sure to check it out!
Additionally, Gez has been added to the SVN team. Welcome Gez!
Upgrade Complete
Posted by
Eruanna on 8 May 2009 at 07:26.
As you may have noticed, the SVN site has changed a little. A lot of effort has been made to make sure previous links are backwards compatible with the current system. If you are having problems, please leave a message in
this thread.
The cool thing about the new version of the SVN site is it uses CSS3 capabilities, which enhances the appearance of many of the page elements. It also uses PNG backgrounds, which allows me to layer one background on top of the other. One ability that it also uses that's not present in many browsers (currently) is embedded fonts. The SVN logo at the top left corner of this page uses a certain font; it's not the only thing that does.

If you do not see the font, your browser doesn't support it yet - but you can
download the font if you want to see it anyway.
The pages in this site should also validate XHTML/1.0 strict as well as CSS 3. (If you use the CSS 2 validator you'll get errors)
With the work done on this site, it's also extensible enough now to allow the development of multiple selectable themes.
Enjoy!
Normal service will be resumed...
Posted by
Enjay on 31 March 2009 at 10:26.
Just to make people aware that I am "between computers" right now. My new machine arrived yesterday and I'm in the process of setting things up and, as a result, my old one is getting less attention and will not be plugged in to my router as much either.
I will try and keep on top of things as much as possible, and will keep my old machine up and running for making SVN builds at least until I have the new one set up properly. I just may not manage to be quite so quick of the mark at catching new revisions for the next week or so.